Re: [PATCH] Kernel fbcon UNICODE font support

From: Microcai
Date: Sun Nov 28 2010 - 05:03:43 EST


å 2010-11-28æç 09:15 +0100ïVojtech Pavlikåéï
>
> Well, on VGA you could use the 512 glyphs available (9 bit character, 7
> bit attribute) and dynamically change the font in the video memory to
> always contain the characters that you need on the screen. Chances are
> that you won't need all 512 at any single time. The screen isn't that
> large in classic VGA mode.
>
> But since VGA is mostly dead these days anyway, it'd be a neat hack, but
> probably not worth the effort.

Can't do that. That's too tricky, and some times we *DO* need more than
512 different glyphs.



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