Re: [PATCH 2/6] hid: egalax: Setup input device manually

From: Chase Douglas
Date: Wed Oct 13 2010 - 13:43:16 EST


On Wed, 2010-10-13 at 15:58 +0200, Henrik Rydberg wrote:
> The hid core does not yet handle input filtering. Take over the setup
> of the input device, so that proper signal-to-noise ratios can be
> used.
>
> Signed-off-by: Henrik Rydberg <rydberg@xxxxxxxxxxx>
> ---
> drivers/hid/hid-egalax.c | 37 +++++++++++++++++++++++++------------
> 1 files changed, 25 insertions(+), 12 deletions(-)
>
> diff --git a/drivers/hid/hid-egalax.c b/drivers/hid/hid-egalax.c
> index 5a1b52e..23f832b 100644
> --- a/drivers/hid/hid-egalax.c
> +++ b/drivers/hid/hid-egalax.c
> @@ -25,6 +25,8 @@ MODULE_LICENSE("GPL");
>
> #include "hid-ids.h"
>
> +#define MAX_EVENTS 120
> +
> struct egalax_data {
> __u16 x, y, z;
> __u8 id;
> @@ -34,10 +36,21 @@ struct egalax_data {
> __u16 lastx, lasty, lastz; /* latest valid (x, y, z) in the frame */
> };
>
> +static void set_abs(struct input_dev *input, unsigned int code,
> + struct hid_field *field, int snratio)
> +{
> + int fmin = field->logical_minimum;
> + int fmax = field->logical_maximum;
> + int fuzz = snratio ? (fmax - fmin) / snratio : 0;
> + input_set_abs_params(input, code, fmin, fmax, fuzz, 0);
> +}
> +
> static int egalax_input_mapping(struct hid_device *hdev, struct hid_input *hi,
> struct hid_field *field, struct hid_usage *usage,
> unsigned long **bit, int *max)
> {
> + struct input_dev *input = hi->input;
> +
> switch (usage->hid & HID_USAGE_PAGE) {
>
> case HID_UP_GENDESK:
> @@ -45,18 +58,16 @@ static int egalax_input_mapping(struct hid_device *hdev, struct hid_input *hi,
> case HID_GD_X:
> hid_map_usage(hi, usage, bit, max,
> EV_ABS, ABS_MT_POSITION_X);
> + set_abs(input, ABS_MT_POSITION_X, field, 0);
> /* touchscreen emulation */
> - input_set_abs_params(hi->input, ABS_X,
> - field->logical_minimum,
> - field->logical_maximum, 0, 0);
> + set_abs(input, ABS_X, field, 0);
> return 1;
> case HID_GD_Y:
> hid_map_usage(hi, usage, bit, max,
> EV_ABS, ABS_MT_POSITION_Y);
> + set_abs(input, ABS_MT_POSITION_Y, field, 0);
> /* touchscreen emulation */
> - input_set_abs_params(hi->input, ABS_Y,
> - field->logical_minimum,
> - field->logical_maximum, 0, 0);
> + set_abs(input, ABS_Y, field, 0);
> return 1;
> }
> return 0;
> @@ -66,6 +77,7 @@ static int egalax_input_mapping(struct hid_device *hdev, struct hid_input *hi,
> case HID_DG_TIPSWITCH:
> /* touchscreen emulation */
> hid_map_usage(hi, usage, bit, max, EV_KEY, BTN_TOUCH);
> + input_set_capability(input, EV_KEY, BTN_TOUCH);
> return 1;
> case HID_DG_INRANGE:
> case HID_DG_CONFIDENCE:
> @@ -75,14 +87,15 @@ static int egalax_input_mapping(struct hid_device *hdev, struct hid_input *hi,
> case HID_DG_CONTACTID:
> hid_map_usage(hi, usage, bit, max,
> EV_ABS, ABS_MT_TRACKING_ID);
> + set_abs(input, ABS_MT_TRACKING_ID, field, 0);
> + input_set_events_per_packet(input, MAX_EVENTS);
> return 1;
> case HID_DG_TIPPRESSURE:
> hid_map_usage(hi, usage, bit, max,
> EV_ABS, ABS_MT_PRESSURE);
> + set_abs(input, ABS_MT_PRESSURE, field, 0);
> /* touchscreen emulation */
> - input_set_abs_params(hi->input, ABS_PRESSURE,
> - field->logical_minimum,
> - field->logical_maximum, 0, 0);
> + set_abs(input, ABS_PRESSURE, field, 0);
> return 1;
> }
> return 0;
> @@ -96,10 +109,10 @@ static int egalax_input_mapped(struct hid_device *hdev, struct hid_input *hi,
> struct hid_field *field, struct hid_usage *usage,
> unsigned long **bit, int *max)
> {
> + /* tell hid-input to skip setup of these event types */
> if (usage->type == EV_KEY || usage->type == EV_ABS)
> - clear_bit(usage->code, *bit);
> -
> - return 0;
> + set_bit(usage->type, hi->input->evbit);
> + return -1;
> }
>
> /*

Seems reasonable to me. For others, it's not obvious what this changes
until you see patch 5/6. I'm curious why you don't just squash the two
patches together?

Acked-by: Chase Douglas <chase.douglas@xxxxxxxxxxxxx>

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