Re: [PATCH] Implement a virtio GPU transport

From: Avi Kivity
Date: Sun Oct 10 2010 - 11:11:33 EST


On 10/06/2010 05:59 PM, Ian Molton wrote:
This patch implements a virtio-based transport for use by a virtualised OpenGL passthrough implementation.

The libGL and qemu-gl code to support this patch are available here:

http://gitorious.org/vm-gl-accel/qemu-gl
http://gitorious.org/vm-gl-accel/qemu-libgl


Comments please!

1. copy qemu-devel an virtualization@, many virtio developers live there.

2. should start with a patch to the virtio-pci spec to document what you're doing


+static int put_data(struct virtio_gl_data *gldata)
+{
+ struct scatterlist *sg, *sg_list;
+ unsigned int count, ret, o_page, i_page, sg_entries;
+ struct virtio_gl_header *header =
+ (struct virtio_gl_header *)gldata->buffer;
+
+ ret = header->buf_size;
+
+ o_page = (header->buf_size + PAGE_SIZE-1)>> PAGE_SHIFT;

...

+ sg_init_table(sg_list, sg_entries);
+
+ sg = vmalloc_to_sg(sg_list, gldata->buffer, o_page);
+ sg = vmalloc_to_sg(sg, gldata->buffer, i_page);
+
+ if (!sg) {
+ ret = -EIO;
+ goto out_free;
+ }
+
+ /* Transfer data */
+ if (virtqueue_add_buf(vq, sg_list, o_page, i_page, (void *)1)>= 0) {
+ virtqueue_kick(vq);
+ /* Chill out until it's done with the buffer. */
+ while (!virtqueue_get_buf(vq,&count))
+ cpu_relax();
+ }
+

This is pretty gross, and will burn lots of cpu if the hypervisor processes the queue asynchronously.

--
error compiling committee.c: too many arguments to function

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