On Friday 02 January 2009 12:17, Martin Steigerwald wrote:The game that came to mind when I first
Am Mittwoch 31 Dezember 2008 schrieb Justin P. Mattock:
I guess this is what is confusing to me:Ah, the buzz words. ;)
atomic commit, btree-based versioning.
The tux3 mailing list contains quite some design notes about these concepts. I think others can give better answers about these concepts - I think I understood what it is for, not the implementation details. But basically "atomic commit" is a strategy to have the filesystem always in a consistent state
Right. Atomic commit is a term that came from the database world and
was first applied to filesystems in an LKML message from Victor
Yodaiken back in 1998 as I dimly recall, and I adopted it to describe
the tree ased atomic update strategy I was developing for Tux2 at the
time. Tux3 uses a new logging variant that is supposed to avoid the
write-twice behaviour of journalling and the recursive copy behavior of
WAFL, ZFS and Btrfs, so should be pretty good at synchronous write
loads and generally reduce write traffic.
and btree-based versioning allows to keep different versions of a file / directory around. And unlike other filesystem tux3 has this per inode and not for the complete filesystem. At least if I understand correctly.
You do.
"Btree-based" and "versioning" are separate buzzwords. Tux3 is a btree
of btrees: the inode table is a btree, containing files that are
btrees. It was conceived to demonstrate a new method of versioning
files that puts the versioning information at the btree leaves instead
of having multiple independently rooted trees sharing subtrees:
Versioned pointers: a new method of representing snapshots
http://lwn.net/Articles/288896/
This approach lends itself to per-object versioning: each data pointer
and each inode attribute has its own version label. Making it work
per file and even per directory is a matter of clever mapping tricks to
turn global version numbers into per pointer version numbers.
But note that versioning support is still just a nice demo: the focus
has shifted to Tux3 as general purpose filesystem, with versioning
seen as a feature to be integrated after the basic Ext3-class
functionality is solid and reviewed.
But at least it should clear that tux3 is a filesystem and not a video game ;).
It's kind of like a video game where you sneak through IRC channels
trying to frag bugs with your BFG.
Regards,
Daniel