Re: [PATCH] sh: maple: add support for Maple controller as a joystick

From: Dmitry Torokhov
Date: Sat Dec 20 2008 - 15:19:46 EST


On Saturday 20 December 2008 08:07:27 Adrian McMenamin wrote:
> On Sat, 2008-12-20 at 15:16 +0000, Matt Fleming wrote:
> > On Fri, Dec 19, 2008 at 11:15:42PM +0000, Adrian McMenamin wrote:
> > > Add support for the SEGA Dreamcast Maple controller as a joystick
> >
> > [snip]
> >
> > > + struct dc_pad *pad = maple_get_drvdata(mapledev);
> > > + struct input_dev *dev = pad->dev;
> > > + unsigned char *res = mq->recvbuf;
> > > +
> > > + buttons = ~cpu_to_le16(*(unsigned short *)(res + 8));
> > > +
> >
> > I may be wrong but shouldn't this use the I/O accessor functions?
>
> It's not iomemory, so I don't think so. The maple bus writes to a buffer
> in the physical RAM.
>

Hmm, but why we are going _from_ cpu order to le16??? I'd expect we
wanted to do conversion the other way around. I pulled it out of 'next'
for now.

> > > +
> > > + pad = kzalloc(sizeof(struct dc_pad), GFP_KERNEL);
> > > + idev = input_allocate_device();
> > > + if (!pad || !idev){
> > > + error = ENOMEM;
> > > + goto fail;
> > > + }
> >
> > [snip]
> >
> > > +fail:
> > > + input_free_device(pad->dev);
> >
> > Possible NULL pointer dereference?
>
> No, because input_free_device is:
>
> void input_free_device(struct input_dev *dev)
> {
> if (dev)
> input_put_device(dev);
> }
> EXPORT_SYMBOL(input_free_device);

But we need to be freeing idev, not pad->dev because pad might
be NULL.

--
Dmitry
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