Re: Module loading/unloading and "The Stop Machine"

From: Max Krasnyanskiy
Date: Thu Feb 21 2008 - 21:17:14 EST


Tejun Heo wrote:
Max Krasnyanskiy wrote:
Tejun Heo wrote:
Max Krasnyanskiy wrote:
Thanks for the info. I guess I missed that from the code. In any case
that seems like a pretty heavy refcounting mechanism. In a sense that
every time something is loaded or unloaded entire machine freezes,
potentially for several milliseconds. Normally it's not a big deal. But
once you get more and more CPUs and/or start using realtime apps this
becomes a big deal.
Module loading doesn't involve stop_machine last time I checked. It's a
big deal when unloading a module but it's actually a very good trade off
because it makes much hotter path (module_get/put) much cheaper. If
your application can't stand stop_machine, simply don't unload a module.
static struct module *load_module(void __user *umod,
unsigned long len,
const char __user *uargs)
{
...

/* Now sew it into the lists so we can get lockdep and oops
* info during argument parsing. Noone should access us, since
* strong_try_module_get() will fail. */
stop_machine_run(__link_module, mod, NR_CPUS);
...
}

Ah... right. That part doesn't have anything to do with module
reference counting as the comment suggests and can probably be removed
by updating how kallsyms synchronize against module load/unload.

That list (updated by __link_module) is accessed in couple of other places. ie outside symbol
lookup stuff used for kallsyms.

Max
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