[PATCH 1/7] kobject: fix the documentation of how kobject_set_name works

From: Greg Kroah-Hartman
Date: Mon Dec 17 2007 - 15:34:13 EST


Thanks to Dave Young <hidave.darkstar@xxxxxxxxx> for pointing out that I
forgot to update the comment when I rewrote kobject_set_name.

Cc: Dave Young <hidave.darkstar@xxxxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxx>
---
lib/kobject.c | 12 ++++++------
1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/lib/kobject.c b/lib/kobject.c
index b52e9f4..3590f02 100644
--- a/lib/kobject.c
+++ b/lib/kobject.c
@@ -234,13 +234,13 @@ int kobject_register(struct kobject * kobj)


/**
- * kobject_set_name - Set the name of an object
- * @kobj: object.
- * @fmt: format string used to build the name
+ * kobject_set_name - Set the name of a kobject
+ * @kobj: kobject to name
+ * @fmt: format string used to build the name
*
- * If strlen(name) >= KOBJ_NAME_LEN, then use a dynamically allocated
- * string that @kobj->k_name points to. Otherwise, use the static
- * @kobj->name array.
+ * This sets the name of the kobject. If you have already added the
+ * kobject to the system, you must call kobject_rename() in order to
+ * change the name of the kobject.
*/
int kobject_set_name(struct kobject * kobj, const char * fmt, ...)
{
--
1.5.3.7

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