Re: git guidance

From: Dave Quigley
Date: Wed Nov 28 2007 - 14:20:52 EST


On Wed, 2007-11-28 at 20:10 +0100, willem wrote:
> Dave Quigley wrote:
> > On Wed, 2007-11-28 at 16:57 +0100, Tilman Schmidt wrote:
> >
> >> Dave Quigley schrieb:
> >>
> >>> There is a project listed on the kernel.org git page called guilt. I
> >>> find it very useful. It is much more responsive than stgit and it
> >>> actually has a git backend which quilt does not.
> >>>
> >>> On Wed, 2007-11-28 at 00:20 +0100, Jan Engelhardt wrote:
> >>>
> >>>> On Nov 27 2007 23:33, Tilman Schmidt wrote:
> >>>>
> >>>>> Well, it did. So now I'm back to keeping a virgin kernel source tree
> >>>>> alongside my development area in order to produce diffs. That can't
> >>>>> be right?
> >>>>>
> >>>>>
> >>>> No, it can't. Use stgit/quilt ;p
> >>>>
> >> In which respect would stgit/quilt/guilt help me? At first glance
> >> they just seem to add another level of complexity.
> >>
> >> Thanks,
> >> Tilman
> >>
> >>
> >
> > These tools allow you to maintain a set of patches with very little
> > effort. More importantly it removes a lot of the git specifics from your
> > development process. For example this is how I use guilt for a new patch
> > set.
> >
> > I take my fresh tree and do a guilt-init in the base. This will create a
> > new patch series. I then need to create a patch to modify something LSM
> > related (guilt-new <patch_name>). Things like stgit/quilt/git use the
> > idea of a stack of patches. At this point if you were to type
> > guilt-series you would only see the one patch we just created. This
> > patch is going to be one logical set of changes (it should also produce
> > a compilable and working kernel). You can make whatever modifications
> > you need to make to your files and at this point you need to do one of
> > two things. If they were already in the tree you just type guilt-refresh
> > and under your .git/patches/<branch_name> directory you will see a file
> > named <patch_name> which contains your patch. Otherwise you need to do a
> > guilt-add <file_name> and then a guilt-refresh. The idea here is that
> > you have a moved your workflow from managing a series of commits and
> > then breaking out patches from a final version to one where you think in
> > terms of the patches and make modifications to them instead. In my
> > example I said I was doing something LSM related. Lets say the first
> > patch added a new hook and its implementation in the various modules. We
> > can now add a second patch using the guilt-new command and this one will
> > add uses of that new hook. At this point we have a stack that looks like
> > this.
> >
> > <patch that adds users>
> > <patch that adds hook>
> >
> > I can pop and push patches onto this stack to have a version of my
> > kernel tree at any state within the patch set. At this point lets say we
> > have posted the patch set and have feedback. I need to apply this
> > feedback to the patch that adds the LSM hook. Since my top patch
> > (guilt-top) is currently at the one that adds the users of the hook I
> > need to pop off that patch and get to the one that creates the hook
> > (guilt-pop). After doing this I'm at a kernel tree state which just has
> > the changes which add the hook. I make my modifications, type
> > guilt-refresh to create a new patch and then guilt-push my second patch
> > on and make sure everything is still working.
> >
> > As you can see there is almost no git knowledge required to use this
> > system and it allows you to focus on development instead of the
> > versioning system. One useful feature is that when Linus adds new
> > patches and I want to rebase my set against the current tree It only
> > takes 3 commands to rebase the patch set (Assuming all goes well).
> >
> > guilt-push -a #push all patches onto the stack
> > git-fetch #pull down the index
> > guilt-rebase FETCH_HEAD #Rebase our patches should do a merge and
> > #reapply all patches
> >
> > These are just some basics about guilt. Jeff has written a better
> > tutorial with a sample repository for you to work with if your
> > interested. I don't know if this will help your development process but
> > I can tell you from experience breaking patches by hand was a pain in
> > the ass and a huge waste of time and I'm glad to have a tool like this
> >
> Where can I find that tutorial ?
>
> regards
> > now.
> >
> > -
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> >
> >

Hmm actually the tutorial in the docs is somewhat minimal. However you
can find it in the Documentation/HOWTO file under the guilt tree once
you clone it. Maybe I can write a better one some day not on work time
though :)


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