Re: [PATCH 1/3] Implement emulator_write_phys()

From: Anthony Liguori
Date: Mon Aug 27 2007 - 13:40:17 EST



On Mon, 2007-08-27 at 20:26 +0300, Avi Kivity wrote:
> Anthony Liguori wrote:
> > On Mon, 2007-08-27 at 18:45 +0300, Avi Kivity wrote:
> >
> >> Anthony Liguori wrote:
> >>
> >>> Since a hypercall may span two pages and is a gva, we need a function to write
> >>> to a gva that may span multiple pages. emulator_write_phys() seems like the
> >>> logical choice for this.
> >>>
> >>> @@ -962,8 +962,35 @@ static int emulator_write_std(unsigned long addr,
> >>> unsigned int bytes,
> >>> struct kvm_vcpu *vcpu
> >>>
> >> I think that emulator_write_emulated(), except for being awkwardly
> >> named, should do the job. We have enough APIs.
> >>
> >> But! We may not overwrite the hypercall instruction while a vcpu may be
> >> executing, since there's no atomicity guarantee for code fetch. We have
> >> to to be out of guest mode while writing that insn.
> >>
> >
> >
> > Hrm, good catch.
> >
> > How can we get out of guest mode given SMP guest support?
> >
> >
>
> kvm_flush_remote_tlbs() is something that can be generalized.
> Basically, you set a bit in each vcpu and send an IPI to take them out.
>
> But that's deadlock prone and complex. Maybe you can just take
> kvm->lock, zap the mmu and the flush tlbs, and patch the instruction at
> your leisure, as no vcpu will be able to map memory until the lock is
> released.

This works for shadow paging but not necessarily with NPT. Do code
fetches really not respect atomic writes? We could switch to a 32-bit
atomic operation and that should result in no worse than the code being
patched twice.

Regards,

Anthony Liguori


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