Re: FF layer restrictions [Was: [PATCH 1/1] Input: add sensable phantom driver]

From: johann deneux
Date: Thu Mar 15 2007 - 16:51:27 EST


On 3/14/07, STenyaK (Bruno González) <stenyak@xxxxxxxxx> wrote:
On 3/14/07, Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx> wrote:
> > I have a question: if the force is to be 3D, why only 3 possible values?
> > What would they be, 3 torques or 3 forces? In the case of car sims (ff
> > steering wheels), only one axis of torque is usually used (except for 6 dof
> > platforms, as mentioned).
> >
>
> I wonder if we could somehow extend or augment FF envelope se we could
> specify a plane for the effect.. Then a vector could be represented by
> a sum 3 constant effects in 3 separate planes and we could also use
> spring and other effects as well.


I would think one plane and one axis is all that's needed for a 3d vector, or?
Do we understand eachother?

Ideally, afaik we should use:
-3 values for translation force (linear force): x,y,z components of
the force vector.
-4 values for rotation force (torque): x,y,z,w components of the
quaternion. You can also use euler angles (and i think there are
another one or two notations), which is just 3 values, but i'm not
sure it will be a correct decision (due to the gimbal lock problem,
which may or may not be present in ff devices, dunno).

Same remark here. A torque is a 3-dimensional thing, just like a
force. What for do you need 4 components?

--
Johann
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