Re: [PATCH] sched: Fix adverse effects of NFS client on interactive response

From: Kyle Moffett
Date: Wed Dec 21 2005 - 08:36:12 EST


On Dec 21, 2005, at 08:21, Trond Myklebust wrote:
...and if you stick in a faster server?...

There is _NO_ fundamental difference between NFS and a local filesystem that warrants marking one as "interactive" and the other as "noninteractive". What you are basically saying is that all I/O should be marked as TASK_NONINTERACTIVE.

Uhh, what part of disk/NFS/filesystem access is "interactive"? Which of those sleeps directly involve responding to user-interface events? _That_ is the whole point of the interactivity bonus, and precisely why Ingo introduced TASK_NONINTERACTIVE sleeps; so that processes that are not being useful for interactivity could be moved away from TASK_NONINTERRUPTABLE, with the end result that the X- server could be run at priority 0 without harming interactivity, even during heavy *disk*, *NFS*, and *network* activity. Admittedly, that may not be what some people want, but they're welcome to turn off the interactivity bonuses via some file in /proc (sorry, don't remember which at the moment).

Cheers,
Kyle Moffett

--
I have yet to see any problem, however complicated, which, when you looked at it in the right way, did not become still more complicated.
-- Poul Anderson



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