Re: Accelerated frame buffer functions

From: Geert Uytterhoeven
Date: Wed Feb 02 2005 - 14:49:16 EST


On Wed, 2 Feb 2005, Haakon Riiser wrote:
> > On Wed, 2 Feb 2005 16:41:39 +0100, Haakon Riiser
> > <haakon.riiser@xxxxxxxxxx> wrote:
> >> Thanks for the tip, I hadn't heard about it. I will take a look,
> >> but only to see if it can show me the user space API of /dev/fb.
> >> I don't need a general library that supports a bunch of different
> >> graphics cards. I'm writing my own frame buffer driver for the
> >> GX2 CPU, and I just want to know how to call the various functions
> >> registered in struct fb_ops, so that I can test my code. I mean,
> >> all those functions registered in fb_ops must be accessible
> >> somehow; if they weren't, what purpose would they serve?
> >
> > You should look at writing a DRM driver. DRM implements the kernel
> > interface to get 3D hardware running. It is a fully accelerated driver
> > interface. They are located in drivers/char/drm
>
> Have the standard frame buffer drivers been abandoned, even
> for devices that have no 3D acceleration (like the Geode GX2)?

No.

> GX2 is an integrated CPU/graphics chip for embedded systems.
> We have third party applications that use the framebuffer device,
> and I was hoping to make things faster by writing an accelerated
> driver. The only thing I need answered is how to access fb_ops
> from userspace. If that is impossible because all the framebuffer
> code is leftover junk that no one uses anymore, or even /can/
> use anymore because the userspace interface is gone, please let
> me know now so I don't have to waste any more time.

mmap() the MMIO registers to userspace, and program the acceleration engine
from userspace, like DirectFB (and XF*_FBDev 3.x for Matrox and Mach64) does.

Gr{oetje,eeting}s,

Geert

--
Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@xxxxxxxxxxxxxx

In personal conversations with technical people, I call myself a hacker. But
when I'm talking to journalists I just say "programmer" or something like that.
-- Linus Torvalds
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