Re: [PATCH] oom killer (Core)

From: Voluspa
Date: Sun Dec 05 2004 - 03:33:20 EST



I know... Said that I wouldn't come back unless there was a problem. But
with these results! The patch is fantastic.

My problem app, blender, allocated all remaining physical memory and 360
megs (of the 1 gig) swap but remained running. No oom-kill involved at
all. This is a first with that app (in such a mode, with such a large
working set of pictures). 500 1.2 meg uncompressed targa pictures
animated in the graphical window of "Sequence Editor" on my system (256
meg real mem). Wow.

The oom-kill/swap/memory handling/whatever must have been really sick.

Thank You!
Mats Johannesson (time to pay back by trying 2.6.10-rc3)

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