Re: code bloat [was Re: Semaphore assembly-code bug]

From: Jan Engelhardt
Date: Sun Oct 31 2004 - 16:16:58 EST


>> FBUI does not have 3d acceleration?
>
>The problem is 3d non-acceleration i.e. VESA and VGA
>would still have to be supported. I'm no 3d expert but
>I think there must be some software-based 3d function
>would require using floating point, which isn't allowed
>in the kernel.
>
>Also, might not software 3d open the kernel up to
>patent issues?

Whatever you do, 3D at the software level is slow, even with a fast comp.
See MESA.



Jan Engelhardt
--
Gesellschaft fÃr Wissenschaftliche Datenverarbeitung
Am Fassberg, 37077 GÃttingen, www.gwdg.de
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