Re: in-kernel GUI project

From: Rik van Riel
Date: Sat Oct 30 2004 - 18:17:54 EST


On Sat, 30 Oct 2004, Z Smith wrote:

> I've been developing an in-kernel 2D GUI for kernel 2.6.
> It's based on the framebuffer with the event subsystem

What about video cards where the framebuffer does not
provide for acceleration, but the X drivers do ?

Do you plan to use the X server for better performance
on such systems ?

--
"Debugging is twice as hard as writing the code in the first place.
Therefore, if you write the code as cleverly as possible, you are,
by definition, not smart enough to debug it." - Brian W. Kernighan

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