[PATCH 5/11] input: Gameport was never closed after calibrating

From: Vojtech Pavlik (vojtech@ucw.cz)
Date: Sat Jun 21 2003 - 08:51:57 EST


You can pull this changeset from:
        bk://kernel.bkbits.net/vojtech/input

===================================================================

ChangeSet@1.1363, 2003-06-21 04:36:19-07:00, devenyga@mcmaster.ca
  input: Fix gameport.c - gameport was never closed after calibrating

 gameport.c | 4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

===================================================================

diff -Nru a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
--- a/drivers/input/gameport/gameport.c Sat Jun 21 15:25:21 2003
+++ b/drivers/input/gameport/gameport.c Sat Jun 21 15:25:21 2003
@@ -84,6 +84,7 @@
                 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
         }
 
+ gameport_close(gameport);
         return 59659 / (tx < 1 ? 1 : tx);
 
 #else
@@ -93,11 +94,10 @@
         j = jiffies; while (j == jiffies);
         j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
 
+ gameport_close(gameport);
         return t * HZ / 1000;
 
 #endif
-
- gameport_close(gameport);
 }
 
 static void gameport_find_dev(struct gameport *gameport)

-
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