Re: Flame Linus to a crisp!

From: Daniel Phillips (phillips@arcor.de)
Date: Thu Apr 24 2003 - 18:59:36 EST


On Fri 25 Apr 03 00:45, Alan Cox wrote:
> On Iau, 2003-04-24 at 22:42, Daniel Phillips wrote:
> > A more mundane goal would be to prevent the 3D driver from letting you
> > see through polygons that are supposed to be opaque.
>
> In the MUD world we solved that by not telling anyone about objects they
> can't see.

Doing the visibility calculations on the server, down to the pixel, is
possible but not really practical.

Regards,

Daniel
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