Re: [PATCH v2 2/5] rust: bitmap: add BitmapVec::new_small()

From: Yury Norov

Date: Thu Oct 23 2025 - 13:33:06 EST


On Tue, Oct 21, 2025 at 01:32:44PM +0000, Alice Ryhl wrote:
> This constructor is useful when you just want to create a BitmapVec
> without allocating but don't care how large it is.
>
> Signed-off-by: Alice Ryhl <aliceryhl@xxxxxxxxxx>
> ---
> rust/kernel/bitmap.rs | 10 ++++++++++
> 1 file changed, 10 insertions(+)
>
> diff --git a/rust/kernel/bitmap.rs b/rust/kernel/bitmap.rs
> index 15fa23b45054b9272415fcc000e3e3b52c74d7c1..4ffe9eb0f208a3d62016e00297f5a0800aa33336 100644
> --- a/rust/kernel/bitmap.rs
> +++ b/rust/kernel/bitmap.rs
> @@ -232,6 +232,16 @@ impl BitmapVec {
> /// The maximum length that avoids allocating.
> pub const NO_ALLOC_MAX_LEN: usize = BITS_PER_LONG;
>
> + /// Constructs a new [`BitmapVec`] without allocating.
> + #[inline]
> + pub fn new_small() -> Self {

Nit: maybe:

/// Construct a longest possible inline [`BitmapVec`].
#[inline]
pub fn new_inline() ...

This 'small vs large' lingo is internal to bitmaps. I don't think it
is worth to expose it in the interfaces. 'Inline' or 'inplace' sounds
better to me.

With that,

Acked-by: Yury Norov (NVIDIA) <yury.norov@xxxxxxxxx>

> + // INVARIANT: `nbits <= NO_ALLOC_MAX_LEN`, so an inline bitmap is the right repr.
> + BitmapVec {
> + repr: BitmapRepr { bitmap: 0 },
> + nbits: BitmapVec::NO_ALLOC_MAX_LEN,

A side note: after merging bitfields, we may switch inline bitmaps to to

bitfield!() {
0:31 nbits;
32:64 bitmap;
}

Thanks,
Yury

> + }
> + }
> +
> /// Constructs a new [`BitmapVec`].
> ///
> /// Fails with [`AllocError`] when the [`BitmapVec`] could not be allocated. This
>
> --
> 2.51.0.869.ge66316f041-goog