Re: [PATCH] clk: Use a separate struct for holding init data.

From: Saravana Kannan
Date: Wed May 02 2012 - 00:43:18 EST


On 05/01/2012 07:04 PM, Mike Turquette wrote:
On 20120425-22:58, Saravana Kannan wrote:
Create a struct clk_init_data to hold all data that needs to be passed from
the platfrom specific driver to the common clock framework during clock
registration. Add a pointer to this struct inside clk_hw.

This has several advantages:
* Completely hides struct clk from many clock platform drivers and static
clock initialization code that don't care for static initialization of
the struct clks.
* For platforms that want to do complete static initialization, it removed
the need to directly mess with the struct clk's fields while still
allowing to statically allocate struct clk. This keeps the code more
future proof even if they include clk-private.h.
* Simplifies the generic clk_register() function and allows adding optional
fields in the future without modifying the function signature.
* Simplifies the static initialization of clocks on all platforms by
removing the need for forward delcarations or convoluted macros.

Signed-off-by: Saravana Kannan<skannan@xxxxxxxxxxxxxx>

Hi Saravana,

Thanks for the patch. I've taken it into my clk-next but I have two
points:

Yayyy!! Finally I can get rid of having to know about struct clk.

1) I'm surprised that you abandoned the approach of exposing the
less-private members of struct clk via struct clk_hw. Your original
patch did just that, but did not account for static initialization.
This patch seems to have gone in the opposite direction and only
accounts for static initialization.

I think there might be some misunderstanding on what can/can't be done with my patch. Or may be I'm not understanding your question.

I used to expose the "shared" info through clk_hw. I just put them in a struct and make clk_hw point to it. This would allow for easily marking this shared info as __init data. It would have a been a pain to do (or not even possible) if I had put the fields directly into clk_hw.

I'm not sure why you say my patch only accounts for static initialization. The entire clk specific struct (say, struct fixed_clk), the clk_init_data can be dynamically allocated and registered using clk_register.

For completely static init, you can just do:

#include <linux/clk-private.h>

static struct clk __my_clk;

static struct clk_init_data __my_clki = {
<fill in shared fields>
};

static struct fixed_clk my_clk = {
.blah = 10,
.hw = {
.i = &__my_clki;
.c = &__my_clk;
},
};

__clk_register(&my_clk.hw);


I'm happy to take the patch as-is, but I did think that there were
merits to your original approach.

Is there anything the first patch could do that this one couldn't?

The only small demerit of this patch that I know is that we could be doing some copying of the shared data when we do clk_register() (this prevents us from having one copy of parent list, etc).


2) I did make a modification to your patch where I kept the
DEFINE_CLK_* macros and continued to declare __clk_init in
clk-private.h. I do want to get rid of both of these in the future but
currently my platform relies on static initialization before the
allocator is available. Please let me know if this causes a problem for
you.

I definitely had your requirements in mind too when I made the changes.

You really shouldn't need __clk_init. That's why I added __clk_register. With __clk_register (and the example I gave above), you should be able to do fully static init. Is there something I missed?

The DEFINE_CLK_* marcos aren't really very useful since there is no cyclic referencing going on.

You also don't really need to define variables for struct clk or struct clk_init_data. You can create anonymous struct pointers if that's your style. Something like:


static struct fixed_clk my_clk = {
.blah = 10,
.hw = {
.i = &(struct clk_init_data) {
<fill in shared fields>
},
.c = &(struct clk){};
},
};

So, with one of the above approaches, DEFINE_CLK_* macros just end up obfuscating the definition of a clock and its fields.

With __clk_register() the only real difference between fully static and partly dynamic clock registration is that you don't mark the clk_init_data struct as __init and you call __clk_register() instead of clk_register(). I believe I documented it next to __clk_register() in clk.c.

Platform folks should rebase on top of this if needed. This should be
the last change to the driver/platform-facing API before 3.5.

I really wish we discussed your changes before it was made, pulled in and announced since clk_init isn't really needed. But since you just added more APIs and didn't remove the ones I added, I guess it's not very bad.

Since people were already frustrated with the API change I made at this point, can we recommend people to not use __clk_init() when sending patches for your clk-next? And make it static after the next kernel release?

Thanks,
Saravana

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