Re: [PATCH] O12.2int for interactivity
From: Timothy Miller
Date: Thu Aug 14 2003 - 14:53:27 EST
Con Kolivas wrote:
Thus tasks that never sleep are always below the interactive delta
so each time they use up their timeslice they go onto the expired array.
Tasks with enough bonus points can go back onto the active array if they
haven't used up those bonus points.
How does a bonus point translate to a priority level? How many bonus
points can you collect?
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